When I decided to use Big Wars to play my Stuart Asquith memorial game I had been curious/apprehensive about how I would like them. I did play them at least once in the 90's (link to old report) but only remembered that they'd been quick and rather bloody.
The pictures from the Big Wars game are in the previous post. The pictures here are of my Reprise of the scenario using my latest Toy Soldier rules (link) which have finally come together, largely duty to the Big Wars game having helped me decide just what I was looking for. So, once again I owe Stuart Asquith one for his inspiration. Thank you Stuart, gone but not soon forgotten
I really enjoyed the first few turns of the Big Wars game, It was rather refreshing to not have to worry about command control or variable moves, just the enemy and his attempts to foil your plan. The drastic combat results caught me a little off guard though. When rolling 1 die per figure to hit with rifle fire, and figure vs figure dice offs in melee with a difference of 1 pip being fatal and there being no saving throws in either case, combat quickly becomes very deadly.
Artillery fire on the other hand is pretty much harmless which was a huge surprise. (I hadn't used any artillery in my Colonial Big Wars game 20 years ago.) On the surface it is similar to Charge! but the effect rolls are halved again from what charge does with any fractions been rounded down rather than rounding off as in Charge! so that beyond musket range the effect die is quartered meaning 4,5,6 is 1 hit while 1,2,3 misses. This means the maximum you can do is inflict a single casualty and the odds of that are low (1 in 36 at 30"-36", going up in 6" increments to 1 in 4 at 18"-24". If the enemy is in hard cover and puts his head down then he can't be harmed at all! I understand that there was a revised version included in a magazine and I wonder if this modified the artillery rules as printed at all.
(The Quick Reference Sheet is available here (link), the full 4 page version hasn't been written yet,)
It was an excellent and enjoyable game and now it's time to get back to converting and painting figures for a while. There are some 40mm French Rev figures in the works and I need to add another Commander and a limber to the 54mm rebel army, flush out a couple of understrength Dominion infantry units, add dismounted cavalry and ........
The pictures from the Big Wars game are in the previous post. The pictures here are of my Reprise of the scenario using my latest Toy Soldier rules (link) which have finally come together, largely duty to the Big Wars game having helped me decide just what I was looking for. So, once again I owe Stuart Asquith one for his inspiration. Thank you Stuart, gone but not soon forgotten
The Grey General surveys the battlefield around the 1/2 way mark. |
The armies are all on table and heavily engaged all along the line. |
(The Quick Reference Sheet is available here (link), the full 4 page version hasn't been written yet,)
It was an excellent and enjoyable game and now it's time to get back to converting and painting figures for a while. There are some 40mm French Rev figures in the works and I need to add another Commander and a limber to the 54mm rebel army, flush out a couple of understrength Dominion infantry units, add dismounted cavalry and ........
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